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Untitled Note (October 6, 2025)
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Untitled Note (September 26, 2025)
Rolls-Royce motorcar timeline
1908 – Rolls-Royce 40/50 HP
1911 – Rolls-Royce 40/50 HP Silver Ghost
1927 Rolls-Royce 20 HP
1930 – Rolls-Royce 20/25
1936 – Rolls-Royce 25/30
1931 – Rolls-Royce Phantom I
1933 – Rolls-Royce Phantom II
1936 – Rolls-Royce Phantom III
1954 – Rolls-Royce Phantom IV
1961 – Rolls-Royce Phantom V
1990 – Rolls-Royce Phantom VI
1989 – Rolls-Royce Silver Spirit
2003 – Rolls-Royce Phantom VII
2017 – Rolls-Royce Phantom VIII
Rolls-Royce Limited (1906–1973)
1904–06 10 hp
1905–05 15 hp
1905–08 20 hp
1905–07 30 hp
1905–06 V-8
1906–25 40/50 Silver Ghost
1922–29 Twenty
1925–29 40/50 Phantom
1929–36 20/25
1929–35 Phantom II
1936–38 25/30
1936–39 Phantom III
1938–39 Wraith
1946–59 Silver Wraith
1949–55 Silver Dawn
1950–56 Phantom IV
1955–66 Silver Cloud
1959–68 Phantom V
1965–80 Silver Shadow/Silver Wraith II
1968–91 Phantom VI
1971–96 Corniche
1980–2000 Silver Spirit/Silver SpurRolls-Royce Motors (1973–2003)
1975–86 Camargue
1980–2000 Silver Spirit/Silver Spur
1998–2002 Silver Seraph/Park Ward
2000–02 Corniche VRolls-Royce Motor Cars (2003-present)
2003–17 Phantom VII
2007–16 Phantom Drophead Coupé
2008 Rolls-Royce Pininfarina Hyperion (Concept Coachbuilt car, a single unit has produced)
2008–16 Phantom Coupé
2010–present Ghost
2013–22 Wraith
2016–22 Dawn
2017 Sweptail (one-off)
2017–present Phantom VIII
2018–present Cullinan
2021–2022 Rolls-Royce Boat Tail (3 made)
2023–present Rolls-Royce Spectre (electric)
2023 Rolls-Royce Droptail (4 “expressions” made) -
Untitled Note (September 1, 2025)
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Untitled Note (June 30, 2025)
Alien: Rogue Incursion areas
Administrative and Support Wings:
Upon entering the facility, players will find themselves in the more public-facing and administrative sections. These areas, now eerily silent or scenes of carnage, offer a glimpse into the daily life at the GES facility before the fall. Key sections include:
- Administrative Wing: The central hub for the facility’s management and paperwork. Players will navigate through offices and cubicles, a stark reminder of the corporate machine behind the scientific endeavors.
- Employee Lounge and Services: Once a place for relaxation and socializing, these areas are now anything but. Vending machines and recreational furniture stand as silent witnesses to the chaos that unfolded.
- Mess Hall: The communal dining area, which likely served the entire facility’s staff, becomes a haunting space of abandoned meals and overturned tables. A “sky bridge” is also mentioned in connection to this area, suggesting a connecting walkway to another part of the facility.
- IT Department: A crucial section for the facility’s operations, the IT department is a maze of servers and computer terminals that may hold vital information.
- Security: The first line of defense for the facility, now a grim testament to the overwhelming power of the Xenomorphs.
Research and Development:
At the heart of the GES facility lies its research and development sections, where the company’s true and likely sinister objectives were carried out. These areas are characterized by advanced technology and unsettling experiments.
- Geo Research: This section was likely dedicated to the geological study of Purdan, hinting at the planet’s unique and potentially valuable resources.
- Synth Deployment and Networking Center: A significant portion of the facility was dedicated to the management and deployment of synthetic personnel. This area highlights the reliance on androids within the complex.
- Medical Wing: A place of healing turned into a house of horrors. The medical wing is a chilling environment filled with infirmary beds and medical equipment, now likely repurposed by the alien infestation.
Logistics and Maintenance:
The smooth operation of a remote facility like the GES relied on a robust logistics and maintenance network. These industrial and often claustrophobic sections present a different kind of environmental hazard.
- Motor Pool and Traffic Control: The hub for the facility’s vehicles and transport logistics, this large, garage-like area is a key location for ingress and egress.
- Warehouse and Logistics: Expansive storage areas filled with crates and equipment, providing ample hiding places for both the player and the lurking Xenomorphs.
- Pantry and Larder: Essential for the sustenance of the facility’s population, these storage areas for food and supplies add another layer of mundane realism to the terrifying setting.
- Transport Records: This area was responsible for documenting the movement of personnel and materials to and from the facility, potentially holding clues to the origin of the outbreak.