Condemned: Criminal Origins

| Field | Information |
|---|---|
| Title | Condemned: Criminal Origins |
| Platform | Xbox 360 |
| Developer | Monolith Productions |
| Publisher | Sega |
| Director | Frank Rooke |
| Producer | Michael Willette |
| Composer | Nathan Grigg |
| Engine | LithTech Jupiter EX |
| Genre | Survival horror, first-person, psychological thriller |
| Game Modes | Single-player |
| Release Date | November 22, 2005 |
| Series | Condemned |
| ESRB Rating | M (Mature 17+) |
| Main Character | Ethan Thomas |
| Setting | A decaying metropolitan city plagued by violent crime |
| Gameplay Focus | Melee combat, forensic investigation, survival horror |
| Notable Features | Evidence collection, UV forensic tools, environmental weapons |









Screenshots












Condemned: Criminal Origins
Characters
| Character | Role | Affiliation | Description |
|---|---|---|---|
| Ethan Thomas | Protagonist | FBI Serial Crimes Unit (SCU) | Elite investigator and profiler framed for the murder of two police officers. Uses forensic tools and his investigative intuition to hunt the real killer. |
| Rosa Angel | Supporting Character | FBI SCU | Ethan’s forensic laboratory assistant. Analyzes evidence remotely and guides him throughout the investigation. |
| Malcolm Vanhorn | Ally / Mysterious Figure | Independent | Friend of Ethan’s late father and uncle of Leland Vanhorn. Provides assistance but has questionable motives. |
| Leland Vanhorn (Serial Killer X) | Primary Antagonist | Independent | The serial killer responsible for framing Ethan. Hunts other serial killers using their own methods. |
| Director Ike Farrell | Supporting Character | FBI SCU | Ethan’s superior. Believes Ethan is responsible for the murders and repeatedly urges him to surrender. |
| Detective Dickenson | Supporting Character | Metro City Police | Detective who accompanies Ethan during the opening investigation. |
| Officer Becker | Supporting Character | Metro City Police | Police officer assisting Dickenson during the first crime scene investigation. |
| Oro Dark Primary | Final Boss | Oro | Leader of the mysterious Oro organization and the game’s final enemy. |
Serial killers
| Character | Alias | MO (Modus Operandi) | Appears In |
|---|---|---|---|
| Leland Vanhorn | Serial Killer X | Murders serial killers using their own methods. | Throughout the game |
| The Match Maker | Match Maker | Strangles women and stages their bodies with mannequins. | Chapters 1–2 |
| Carl Anderson | The Torturer | Physically and psychologically tortures victims until they commit suicide. | St. Joseph’s Secondary School |
| Samuel Tibbits | Victim | Former P.E. teacher and victim of The Torturer. | School investigation ([Condemned Wiki][1]) |
Other characters
| Character | Role |
|---|---|
| The Hate | Mysterious humanoid entity tied to Ethan’s visions and the supernatural aspects of the story. |
| Metro City Addicts | The primary hostile enemies encountered throughout the game. Violent, mentally unstable individuals influenced by the city’s growing madness. |
Chapters
| Chapter | Mission / Location | Primary Objective | Notable Features |
|---|---|---|---|
| 1 | Weishim Office Building | Investigate the first serial murder and pursue Serial Killer X. | Introduction to combat, crime scene investigation, and forensic tools. |
| 2 | Central Metro Station | Track evidence through the abandoned metro station. | First major crime scene investigation, hostile scavengers. |
| 3 | Metro Station Platforms | Continue pursuing the suspect through the subway platforms. | Close-quarters combat, train hazards. |
| 4 | Grid 4 Subway Tunnels | Search the underground tunnels for clues. | Dark environments, navigation, forensic investigation. |
| 5 | Bart’s Department Store | Investigate disappearances inside the department store. | Iconic mannequin encounters, psychological horror. |
| 6 | Burnback Alley | Follow new leads through abandoned streets and buildings. | Short transitional chapter with heavy combat. |
| 7 | Metro City Library | Investigate the library for evidence connected to the murders. | Large interconnected environment, forensic puzzles. |
| 8 | St. Joseph’s Secondary School | Search the abandoned school for clues. | One of the game’s longest and most atmospheric levels. |
| 9 | Apple Seed Orchard | Track the investigation to the orchard property. | Outdoor environments, escalating story revelations. |
| 10 | Apple Seed Orchard Processing Center | Confront the conspiracy and hunt the final suspect. | Final investigation, boss encounter, ending. |
Forensic tools
| Tool | Category | Primary Function | Typical Evidence |
|---|---|---|---|
| UV Light | Detection | Reveals visible and latent biological evidence, especially blood and other organic traces. | Blood, bodily fluids |
| Laser Light | Detection | Highlights trace evidence that is otherwise invisible by illuminating microscopic particles and impressions. | Footprints, fibers, trace particles, latent evidence |
| Gas Spectrometer | Detection | Detects airborne chemical compounds and gases, allowing investigators to track their source. | Methane from decomposing bodies, chemical residues, airborne contaminants |
| Sampler | Collection | Collects and analyzes physical samples, transmitting the data to the FBI lab. | Fibers, residues, fluids, particles, temperature samples |
| Portable 3D Scanner | Collection | Creates a three-dimensional scan of physical evidence for laboratory analysis. | Fingerprints, footprints, wounds, small objects, impressions |
| Digital Camera | Collection | Photographs evidence and crime scenes for remote analysis by the lab. | Blood spatter, bodies, documents, crime scenes, environmental evidence |
| Category | Tools |
|---|---|
| Detection Tools | UV Light, Laser Light, Gas Spectrometer |
| Collection Tools | Sampler, Portable 3D Scanner, Digital Camera |
