Silent Hill: Townfall

Plot
Simon Ordell is called back to the island of St. Amelia to ‘put things right’, encountering a town lying quiet beneath a heavy fog, seemingly abandoned but not at rest.
Venturing deeper, and driven to understand his connection to the place and its inhabitants, Simon begins to discover fragments of a past rising to the surface.
Experienced entirely in first person, Simon must explore, evade, and survive using a limited set of weapons and tools, including the CRTV, a pocket television used to tune into unstable signals. Evasion is tense; combat is frenetic, while narrative driven puzzles reveal a truth that refuses to stay submerged.
SILENT HILL: Townfall is a full-length, self-contained psychological horror set against the cold, isolated backdrop of Scotland, 1996.
| Silent Hill: Townfall | |
|---|---|
| Developer | Screen Burn Interactive |
| Publishers | Konami Digital Entertainment, Annapurna Interactive |
| Series | Silent Hill |
| Genre | Psychological horror |
| Perspective | First-person |
| Release date | September 24, 2026 |
| Platforms | PlayStation 5, Windows (Steam / Epic Games Store) |
| Setting | St. Amelia, a remote island off the coast of Scotland |
| Year | 1996 |
| Protagonist | Simon Ordell |
| Gameplay | Exploration, evasion, combat, and narrative-driven puzzles |
| Notable item | CRTV pocket television |
| Engine | Unreal Engine |
| Mode | Single-player |
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